Breaking into the creative industry in the late 90s felt deliberately impossible.You needed two years of studio experience to get a junior role, but without a junior role you couldn’t get experience. No LinkedIn. No online portfolios. No creative recruiters. Just...
Design
Apple Creative Jam 2000: A Spark of Innovation in Paris
In the year 2000, Apple was entering a defining period of creative resurgence. The iMac had reignited public excitement, Final Cut Pro was gaining momentum among filmmakers and designers, and a new generation of creatives was discovering the power of digital tools....

